Entries Tagged as 'State of the Industry'
January 16th, 2010 · 1 Comment
I occasionally get random thoughts that I want to remember, and so I write them down and then think about them later. This thought came on New Years Eve, and I sent a text to myself to remember it.
Back in the day (way back in the day), if someone had a great thought and wanted to remember it, they had to chisel it into a stone tablet (think, ten commandments), or in later years learn how to read and write, then use expensive ink and hard to obtain paper like papyrus or something.
Basically, you only wrote something down if it was *really* important, and therefore you felt that the effort and cost to memorialize the thought was justified.
These days – you can text it to yourself while at a concert. Not even a writing utensil is needed.
For music, the barrier to development used to be access to and cost of a recording studio to produce
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Tags: Featured Article · State of the Industry
November’s Blog Post of the Month comes from Hypebot’s Associate Editor Kyle Bylin. The Elsewhere Musician: Making Connections in a Fragmented World highlights two key points: (1) all musicians (and especially the “successful” ones) must continuously work harder on the business side of things, and (2) the trend of shorter album cycles.
From Bylin:
Leisure time once spent doing creative things — where an artist could take time away from it all — has turned into work that ranges from learning how to market themselves online and off, answering an endless barrage of messages from fans, bloggers, and managers, and trying to keep all of their profiles, blogs, and social media tools relevant and up-to-date.
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Tags: Analysis · Blog Post of the Month · Featured Article · State of the Industry
MTV recently accounced that they will enable any artist-unsigned emerging act, indie cult fave or major-label superstar-to submit songs for possible inclusion in the Rock Band game.
The plan isn’t as simple as uploading a song to iTunes or anything like that. Rather, artists and labels will submit songs to a community of trained freelance game developers and other interested programmers who will prepare the tracks for Rock Band. Additionally, labels can either hire trained developers or school their existing employees to do the work in-house.
Songs submitted through this process must then be reviewed by other developers to check for playability, inappropriate lyrics, copyright infringement and so on. Then approved tracks will be posted to an in-game download store separate from its existing “Rock Band” store where creators can set their own price (50 cents to $3 per song) and receive 30% of any resulting sales. Gamers will also be able to demo 30-second samples of each track.
If this process works and allows for any musician to have a fair chance of getting their music uploaded for games, it could obviously be a great way to attract new fans, as well as allow fans to add some individuality to their game playing experience.
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Tags: Analysis · Featured Article · Interview · Music Distribution · State of the Industry · Uncategorized
Hypebot dropped some numbers on the rising significance of independent labels.
Some of their reported numbers:
-Independent labels accounted for 32% of aggregate album sales in 2008, up almost 1.5% from 2007.
One-third of album sales are indies – sweet!
-Independent labels, as a group, are the largest owners of master recordings in the industry – over 80% of [...]
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Tags: General Info · State of the Industry
I was reading Spin Magazine’s April article on U2 (What Makes U2 Run?) and came across this quote from U2′S bassist Adam Clayton:
“Think about the big bands, the big orchestras that used to tour,” he says. “Then the stock market crash came and they slimmed down to quartets, because that was cheaper.”
His comment was in response to a discussion about music’s relationship to outside economic forces as a constantly mutating cycle.
So if at some point big bands had to reduce their numbers from 20+ to 4 to become financially sustainable, then are we now seeing a time when 4-6 member bands will need to be reduced to solo musicians to make touring financially viable?
After all, pay split between one is certainly much better than when split between five. So, is one > five?
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Tags: Analysis · Featured Article · State of the Industry · Uncategorized
February 25th, 2009 · 3 Comments
The update of V11’s website has inspired us to review some articles written over the past year and evaluate their relevance today. This post was originally published in March 2008, just after SXSW’s music conference.
Recording costs have never been lower for musicians. Still, a few thousand dollars will be difficult to handle for just about anyone, especially in these times. Some musicians have tried Fundable.com, where they ask fans to make donations for recording and touring efforts in exchange for free merchandise and perhaps a guaranteed local show or private show.

Just a thought, but has the potential to make money from recorded music diminished so much so that nothing like what was presented in this article could even be considered at this point?
Original Post:
There was a lot of talk at 2008’s South by Southwest Music Conference in Austin about how music label agreements were now being called “Branding Agreements” – the basic idea being that the physical distribution aspect of what a music label did in the past is no longer as necessary because of digital distribution, so their role is now being repackaged as a branding and marketing machine.
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Tags: Analysis · Featured Article · State of the Industry
February 4th, 2009 · 3 Comments
There are reports of a Ticketmaster-Live Nation merger. Billboard news does a nice job of summarizing the potential effects:
The two strategies of Live Nation and Ticketmaster Entertainment have been quite similar: vertical integration, direct connection between fans and artist, bundling of content and tickets, and harnessing of the secondary market and the revenues produced therein.
The [...]
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Tags: General Info · News and Notes · State of the Industry
December 1st, 2008 · 4 Comments
Guitar Tree
The organic lifestyle movement has highlighted both an inconsistency and and opportunity for independent musicians.
If we can figure out a way to make music in a more sustainable way by staying local and relying on internet marketing and webcasting we can accomplish three main goals: (1) We can make our lives more balanced and sustainable in the long term; (2) By living more balanced lives, we can better grow and develop as people, which will make our music better because our songs will emanate from a more varied perspective; and (3) We can reduce our carbon footprint and be more engaged with our local community in our music-making.
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Tags: Analysis · Environment · State of the Industry
Perhaps the next step will be groups formed for the sole purpose of providing investment in musicians as if they were entrepreneurs, with the money used by the artist to hire others to help with production, branding and marketing.
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Tags: Analysis · State of the Industry
January 29th, 2008 · 5 Comments
Seth Godin’s Music Lessons, a blog about things to learn from the changing music industry, offer many good tidbits to ponder:
(1) The role of digital music is or will become solely promotion. This is because digital music is in unlimited supply, and a market of value can only be created from something of limited suppply. Another recent blog goes further to state that the role of music management will eventually be reduced to promotion only, as musicians can now cheaply and effectively create, edit and distribute music themselves – all roles formerly taken by labels, producers and managers.
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Tags: Analysis · State of the Industry
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